UI/UX Design Fundamentals Curriculum

Public curriculum preview for visitors and enrolled students. Use this page to evaluate module scope, outcomes, and learning path.

Curriculum

UI/UX Design Fundamentals

Learn user-centered design principles. Master Figma, wireframing, prototyping, and creating interfaces users love.

Duration: 12 Weeks
Level: Beginner
Study Time: 4 hours/week + labs
School: Hexadigitall Academy

Welcome to UI/UX Design Fundamentals! 🎓

This curriculum is designed to take you from core understanding to confident delivery through weekly applied practice, measurable outcomes, and portfolio evidence.

Each week builds progressively with practical tasks, implementation checkpoints, and reflection points so you can convert knowledge into repeatable professional performance.

Your success is our priority. Stay consistent with weekly execution, document your work, and use feedback loops to continuously improve your delivery quality.

Essential Resources

  • Design system templates, component libraries, and accessibility audit checklists
  • Figma starter kits with typography scales, color systems, and responsive breakpoints
  • Usability testing scripts and design critique frameworks

Learning Roadmap

  • Early Weeks: Design fundamentals, visual hierarchy, and component basics
  • Middle Weeks: Design systems, accessibility standards, and interaction patterns
  • Late Weeks: Portfolio building, stakeholder communication, and design leadership
  • Information Architecture and User Flows
  • Wireframing Low-Fidelity Screens
  • Visual Hierarchy, Layout, and UI Principles
  • Color, Typography, and Component Basics
  • Prototyping in Figma
  • Usability Testing and Insight Synthesis
  • Iteration, Feedback, and Design Decisions
  • Building a Small Design System Starter
  • Capstone: From Research to Interactive Prototype

Detailed Weekly Curriculum

Each week includes outcomes and practical lab work aligned to the curriculum structure.

Week 1

UX Foundations, User Needs, and Problem Framing

4 hours/week + labs
Learning Outcomes
  • Identify the principles of UX Foundations, User Needs, and Problem Framing and link them to course outcomes through structured core competency milestones.
  • Explain UX Foundations, User Needs, and Problem Framing in a guided scenario using realistic tools, constraints, and quality gates.
  • Apply trade-offs, risks, and decision points for UX Foundations, User Needs, and Problem Framing, then record rationale for stakeholder review.
  • Document a portfolio-ready design system case study for UX Foundations, User Needs, and Problem Framing with measurable success criteria and next actions.
  • Track measurable progress using rubric scores, defect/risk trends, and evidence completeness each week.
  • Run a short retrospective focused on what to retain, improve, and scale into the following week.
  • Incorporate peer or mentor feedback and revise the week deliverable to professional publication quality.
  • Publish the week output into your cumulative portfolio with concise outcome narrative and proof artifacts.
Week 2

User Research Methods and Interview Basics

4 hours/week + labs
Learning Outcomes
  • Identify the principles of User Research Methods and Interview Basics and link them to course outcomes through structured core competency milestones.
  • Explain User Research Methods and Interview Basics in a guided scenario using realistic tools, constraints, and quality gates.
  • Apply trade-offs, risks, and decision points for User Research Methods and Interview Basics, then record rationale for stakeholder review.
  • Document a portfolio-ready design system case study for User Research Methods and Interview Basics with measurable success criteria and next actions.
  • Track measurable progress using rubric scores, defect/risk trends, and evidence completeness each week.
  • Run a short retrospective focused on what to retain, improve, and scale into the following week.
  • Incorporate peer or mentor feedback and revise the week deliverable to professional publication quality.
  • Publish the week output into your cumulative portfolio with concise outcome narrative and proof artifacts.
Week 3

Personas, Journeys, and Problem Statements

4 hours/week + labs
Learning Outcomes
  • Identify the principles of Personas, Journeys, and Problem Statements and link them to course outcomes through structured core competency milestones.
  • Explain Personas, Journeys, and Problem Statements in a guided scenario using realistic tools, constraints, and quality gates.
  • Apply trade-offs, risks, and decision points for Personas, Journeys, and Problem Statements, then record rationale for stakeholder review.
  • Document a portfolio-ready design system case study for Personas, Journeys, and Problem Statements with measurable success criteria and next actions.
  • Track measurable progress using rubric scores, defect/risk trends, and evidence completeness each week.
  • Run a short retrospective focused on what to retain, improve, and scale into the following week.
  • Incorporate peer or mentor feedback and revise the week deliverable to professional publication quality.
  • Publish the week output into your cumulative portfolio with concise outcome narrative and proof artifacts.
Week 4

Information Architecture and User Flows

4 hours/week + labs
Learning Outcomes
  • Identify the principles of Information Architecture and User Flows and link them to course outcomes through structured core competency milestones.
  • Explain Information Architecture and User Flows in a guided scenario using realistic tools, constraints, and quality gates.
  • Apply trade-offs, risks, and decision points for Information Architecture and User Flows, then record rationale for stakeholder review.
  • Document a portfolio-ready design system case study for Information Architecture and User Flows with measurable success criteria and next actions.
  • Track measurable progress using rubric scores, defect/risk trends, and evidence completeness each week.
  • Run a short retrospective focused on what to retain, improve, and scale into the following week.
  • Incorporate peer or mentor feedback and revise the week deliverable to professional publication quality.
  • Publish the week output into your cumulative portfolio with concise outcome narrative and proof artifacts.
Week 5

Wireframing Low-Fidelity Screens

4 hours/week + labs
Learning Outcomes
  • Apply the principles of Wireframing Low-Fidelity Screens and link them to course outcomes through structured core competency milestones.
  • Analyze Wireframing Low-Fidelity Screens in a guided scenario using realistic tools, constraints, and quality gates.
  • Evaluate trade-offs, risks, and decision points for Wireframing Low-Fidelity Screens, then record rationale for stakeholder review.
  • Document a portfolio-ready design system case study for Wireframing Low-Fidelity Screens with measurable success criteria and next actions.
  • Track measurable progress using rubric scores, defect/risk trends, and evidence completeness each week.
  • Run a short retrospective focused on what to retain, improve, and scale into the following week.
  • Incorporate peer or mentor feedback and revise the week deliverable to professional publication quality.
  • Publish the week output into your cumulative portfolio with concise outcome narrative and proof artifacts.
Week 6

Visual Hierarchy, Layout, and UI Principles

4 hours/week + labs
Learning Outcomes
  • Apply the principles of Visual Hierarchy, Layout, and UI Principles and link them to course outcomes through structured core competency milestones.
  • Analyze Visual Hierarchy, Layout, and UI Principles in a guided scenario using realistic tools, constraints, and quality gates.
  • Evaluate trade-offs, risks, and decision points for Visual Hierarchy, Layout, and UI Principles, then record rationale for stakeholder review.
  • Document a portfolio-ready design system case study for Visual Hierarchy, Layout, and UI Principles with measurable success criteria and next actions.
  • Track measurable progress using rubric scores, defect/risk trends, and evidence completeness each week.
  • Run a short retrospective focused on what to retain, improve, and scale into the following week.
  • Incorporate peer or mentor feedback and revise the week deliverable to professional publication quality.
  • Publish the week output into your cumulative portfolio with concise outcome narrative and proof artifacts.
Week 7

Color, Typography, and Component Basics

4 hours/week + labs
Learning Outcomes
  • Apply the principles of Color, Typography, and Component Basics and link them to course outcomes through structured core competency milestones.
  • Analyze Color, Typography, and Component Basics in a guided scenario using realistic tools, constraints, and quality gates.
  • Evaluate trade-offs, risks, and decision points for Color, Typography, and Component Basics, then record rationale for stakeholder review.
  • Document a portfolio-ready design system case study for Color, Typography, and Component Basics with measurable success criteria and next actions.
  • Track measurable progress using rubric scores, defect/risk trends, and evidence completeness each week.
  • Run a short retrospective focused on what to retain, improve, and scale into the following week.
  • Incorporate peer or mentor feedback and revise the week deliverable to professional publication quality.
  • Publish the week output into your cumulative portfolio with concise outcome narrative and proof artifacts.
Week 8

Prototyping in Figma

4 hours/week + labs
Learning Outcomes
  • Apply the principles of Prototyping in Figma and link them to course outcomes through structured core competency milestones.
  • Analyze Prototyping in Figma in a guided scenario using realistic tools, constraints, and quality gates.
  • Evaluate trade-offs, risks, and decision points for Prototyping in Figma, then record rationale for stakeholder review.
  • Document a portfolio-ready design system case study for Prototyping in Figma with measurable success criteria and next actions.
  • Track measurable progress using rubric scores, defect/risk trends, and evidence completeness each week.
  • Run a short retrospective focused on what to retain, improve, and scale into the following week.
  • Incorporate peer or mentor feedback and revise the week deliverable to professional publication quality.
  • Publish the week output into your cumulative portfolio with concise outcome narrative and proof artifacts.
Week 9

Usability Testing and Insight Synthesis

4 hours/week + labs
Learning Outcomes
  • Analyze the principles of Usability Testing and Insight Synthesis and link them to course outcomes through structured core competency milestones.
  • Evaluate Usability Testing and Insight Synthesis in a guided scenario using realistic tools, constraints, and quality gates.
  • Create trade-offs, risks, and decision points for Usability Testing and Insight Synthesis, then record rationale for stakeholder review.
  • Defend a portfolio-ready design system case study for Usability Testing and Insight Synthesis with measurable success criteria and next actions.
  • Track measurable progress using rubric scores, defect/risk trends, and evidence completeness each week.
  • Run a short retrospective focused on what to retain, improve, and scale into the following week.
  • Incorporate peer or mentor feedback and revise the week deliverable to professional publication quality.
  • Publish the week output into your cumulative portfolio with concise outcome narrative and proof artifacts.
Week 10

Iteration, Feedback, and Design Decisions

4 hours/week + labs
Learning Outcomes
  • Analyze the principles of Iteration, Feedback, and Design Decisions and link them to course outcomes through structured core competency milestones.
  • Evaluate Iteration, Feedback, and Design Decisions in a guided scenario using realistic tools, constraints, and quality gates.
  • Create trade-offs, risks, and decision points for Iteration, Feedback, and Design Decisions, then record rationale for stakeholder review.
  • Defend a portfolio-ready design system case study for Iteration, Feedback, and Design Decisions with measurable success criteria and next actions.
  • Track measurable progress using rubric scores, defect/risk trends, and evidence completeness each week.
  • Run a short retrospective focused on what to retain, improve, and scale into the following week.
  • Incorporate peer or mentor feedback and revise the week deliverable to professional publication quality.
  • Publish the week output into your cumulative portfolio with concise outcome narrative and proof artifacts.
Week 11

Building a Small Design System Starter

4 hours/week + labs
Learning Outcomes
  • Analyze the principles of Building a Small Design System Starter and link them to course outcomes through structured core competency milestones.
  • Evaluate Building a Small Design System Starter in a guided scenario using realistic tools, constraints, and quality gates.
  • Create trade-offs, risks, and decision points for Building a Small Design System Starter, then record rationale for stakeholder review.
  • Defend a portfolio-ready design system case study for Building a Small Design System Starter with measurable success criteria and next actions.
  • Track measurable progress using rubric scores, defect/risk trends, and evidence completeness each week.
  • Run a short retrospective focused on what to retain, improve, and scale into the following week.
  • Incorporate peer or mentor feedback and revise the week deliverable to professional publication quality.
  • Publish the week output into your cumulative portfolio with concise outcome narrative and proof artifacts.
Week 12

Capstone: From Research to Interactive Prototype

4 hours/week + labs
Learning Outcomes
  • Analyze the principles of Capstone: From Research to Interactive Prototype and link them to course outcomes through structured core competency milestones.
  • Evaluate Capstone: From Research to Interactive Prototype in a guided scenario using realistic tools, constraints, and quality gates.
  • Create trade-offs, risks, and decision points for Capstone: From Research to Interactive Prototype, then record rationale for stakeholder review.
  • Defend a portfolio-ready design system case study for Capstone: From Research to Interactive Prototype with measurable success criteria and next actions.
  • Track measurable progress using rubric scores, defect/risk trends, and evidence completeness each week.
  • Run a short retrospective focused on what to retain, improve, and scale into the following week.
  • Incorporate peer or mentor feedback and revise the week deliverable to professional publication quality.
  • Publish the week output into your cumulative portfolio with concise outcome narrative and proof artifacts.

Capstone Projects

Project 1: User Flow and Wireframe Foundation

Research a target user problem and deliver validated IA, flow diagrams, and low-fidelity wireframes for a core product journey.

  • Research insight summary and problem framing
  • Annotated flow and wireframe set
  • Usability risk assessment checklist

Project 2: UI System and Prototype Iteration

Create a visual system with reusable components, then apply it to an interactive prototype refined through testing feedback.

  • Design token and component starter kit
  • Interactive prototype with key states
  • Iteration log based on usability findings

Project 3: Capstone: Research-to-Prototype Case Study

Deliver a portfolio-ready case study that connects user research, design decisions, testing insights, and final handoff artifacts.

  • End-to-end UX process documentation
  • Final polished prototype and supporting files
  • Presentation narrative with outcomes and next steps