Product Design (UI/UX) Bootcamp Curriculum

Public curriculum preview for visitors and enrolled students. Use this page to evaluate module scope, outcomes, and learning path.

Curriculum

Product Design (UI/UX) Bootcamp

Design user-centric digital products. Master Figma, wireframing, prototyping, and user research.

Duration: 12 Weeks
Level: Beginner
Study Time: 5 hours/week + labs
School: Hexadigitall Academy

Welcome to Product Design (UI/UX) Bootcamp! 🎓

This curriculum is designed to take you from core understanding to confident delivery through weekly applied practice, measurable outcomes, and portfolio evidence.

Each week builds progressively with practical tasks, implementation checkpoints, and reflection points so you can convert knowledge into repeatable professional performance.

Your success is our priority. Stay consistent with weekly execution, document your work, and use feedback loops to continuously improve your delivery quality.

Essential Resources

  • Design system templates, component libraries, and accessibility audit checklists
  • Figma starter kits with typography scales, color systems, and responsive breakpoints
  • Usability testing scripts and design critique frameworks

Learning Roadmap

  • Early Weeks: Design fundamentals, visual hierarchy, and component basics
  • Middle Weeks: Design systems, accessibility standards, and interaction patterns
  • Late Weeks: Portfolio building, stakeholder communication, and design leadership
  • Information Architecture and Feature Prioritization
  • Wireframes for Core User Flows
  • High-Fidelity User Interface Design in Figma
  • Components, Variants, and Design Systems
  • Interactive Prototypes and Micro-Interactions
  • Usability Testing and Design Iteration
  • Handoff Specifications and Developer Collaboration
  • Portfolio Case Study Structure and Storytelling
  • Capstone: End-to-End Product Design Case Study

Detailed Weekly Curriculum

Each week includes outcomes and practical lab work aligned to the curriculum structure.

Week 1

Product Discovery and Problem Definition

5 hours/week + labs
Learning Outcomes
  • Identify the principles of Product Discovery and Problem Definition and link them to course outcomes in time-boxed sprints with rapid feedback loops.
  • Explain Product Discovery and Problem Definition in a guided scenario using realistic tools, constraints, and quality gates.
  • Apply trade-offs, risks, and decision points for Product Discovery and Problem Definition, then record rationale for stakeholder review.
  • Document a portfolio-ready design system case study for Product Discovery and Problem Definition with measurable success criteria and next actions.
  • Track measurable progress using rubric scores, defect/risk trends, and evidence completeness each week.
  • Run a short retrospective focused on what to retain, improve, and scale into the following week.
  • Incorporate peer or mentor feedback and revise the week deliverable to professional publication quality.
  • Publish the week output into your cumulative portfolio with concise outcome narrative and proof artifacts.
Week 2

User Research Planning and Interview Synthesis

5 hours/week + labs
Learning Outcomes
  • Identify the principles of User Research Planning and Interview Synthesis and link them to course outcomes in time-boxed sprints with rapid feedback loops.
  • Explain User Research Planning and Interview Synthesis in a guided scenario using realistic tools, constraints, and quality gates.
  • Apply trade-offs, risks, and decision points for User Research Planning and Interview Synthesis, then record rationale for stakeholder review.
  • Document a portfolio-ready design system case study for User Research Planning and Interview Synthesis with measurable success criteria and next actions.
  • Track measurable progress using rubric scores, defect/risk trends, and evidence completeness each week.
  • Run a short retrospective focused on what to retain, improve, and scale into the following week.
  • Incorporate peer or mentor feedback and revise the week deliverable to professional publication quality.
  • Publish the week output into your cumulative portfolio with concise outcome narrative and proof artifacts.
Week 3

Personas, Jobs to Be Done, and Experience Mapping

5 hours/week + labs
Learning Outcomes
  • Identify the principles of Personas, Jobs to Be Done, and Experience Mapping and link them to course outcomes in time-boxed sprints with rapid feedback loops.
  • Explain Personas, Jobs to Be Done, and Experience Mapping in a guided scenario using realistic tools, constraints, and quality gates.
  • Apply trade-offs, risks, and decision points for Personas, Jobs to Be Done, and Experience Mapping, then record rationale for stakeholder review.
  • Document a portfolio-ready design system case study for Personas, Jobs to Be Done, and Experience Mapping with measurable success criteria and next actions.
  • Track measurable progress using rubric scores, defect/risk trends, and evidence completeness each week.
  • Run a short retrospective focused on what to retain, improve, and scale into the following week.
  • Incorporate peer or mentor feedback and revise the week deliverable to professional publication quality.
  • Publish the week output into your cumulative portfolio with concise outcome narrative and proof artifacts.
Week 4

Information Architecture and Feature Prioritization

5 hours/week + labs
Learning Outcomes
  • Identify the principles of Information Architecture and Feature Prioritization and link them to course outcomes in time-boxed sprints with rapid feedback loops.
  • Explain Information Architecture and Feature Prioritization in a guided scenario using realistic tools, constraints, and quality gates.
  • Apply trade-offs, risks, and decision points for Information Architecture and Feature Prioritization, then record rationale for stakeholder review.
  • Document a portfolio-ready design system case study for Information Architecture and Feature Prioritization with measurable success criteria and next actions.
  • Track measurable progress using rubric scores, defect/risk trends, and evidence completeness each week.
  • Run a short retrospective focused on what to retain, improve, and scale into the following week.
  • Incorporate peer or mentor feedback and revise the week deliverable to professional publication quality.
  • Publish the week output into your cumulative portfolio with concise outcome narrative and proof artifacts.
Week 5

Wireframes for Core User Flows

5 hours/week + labs
Learning Outcomes
  • Apply the principles of Wireframes for Core User Flows and link them to course outcomes in time-boxed sprints with rapid feedback loops.
  • Analyze Wireframes for Core User Flows in a guided scenario using realistic tools, constraints, and quality gates.
  • Evaluate trade-offs, risks, and decision points for Wireframes for Core User Flows, then record rationale for stakeholder review.
  • Document a portfolio-ready design system case study for Wireframes for Core User Flows with measurable success criteria and next actions.
  • Track measurable progress using rubric scores, defect/risk trends, and evidence completeness each week.
  • Run a short retrospective focused on what to retain, improve, and scale into the following week.
  • Incorporate peer or mentor feedback and revise the week deliverable to professional publication quality.
  • Publish the week output into your cumulative portfolio with concise outcome narrative and proof artifacts.
Week 6

High-Fidelity User Interface Design in Figma

5 hours/week + labs
Learning Outcomes
  • Apply the principles of High-Fidelity User Interface Design in Figma and link them to course outcomes in time-boxed sprints with rapid feedback loops.
  • Analyze High-Fidelity User Interface Design in Figma in a guided scenario using realistic tools, constraints, and quality gates.
  • Evaluate trade-offs, risks, and decision points for High-Fidelity User Interface Design in Figma, then record rationale for stakeholder review.
  • Document a portfolio-ready design system case study for High-Fidelity User Interface Design in Figma with measurable success criteria and next actions.
  • Track measurable progress using rubric scores, defect/risk trends, and evidence completeness each week.
  • Run a short retrospective focused on what to retain, improve, and scale into the following week.
  • Incorporate peer or mentor feedback and revise the week deliverable to professional publication quality.
  • Publish the week output into your cumulative portfolio with concise outcome narrative and proof artifacts.
Week 7

Components, Variants, and Design Systems

5 hours/week + labs
Learning Outcomes
  • Apply the principles of Components, Variants, and Design Systems and link them to course outcomes in time-boxed sprints with rapid feedback loops.
  • Analyze Components, Variants, and Design Systems in a guided scenario using realistic tools, constraints, and quality gates.
  • Evaluate trade-offs, risks, and decision points for Components, Variants, and Design Systems, then record rationale for stakeholder review.
  • Document a portfolio-ready design system case study for Components, Variants, and Design Systems with measurable success criteria and next actions.
  • Track measurable progress using rubric scores, defect/risk trends, and evidence completeness each week.
  • Run a short retrospective focused on what to retain, improve, and scale into the following week.
  • Incorporate peer or mentor feedback and revise the week deliverable to professional publication quality.
  • Publish the week output into your cumulative portfolio with concise outcome narrative and proof artifacts.
Week 8

Interactive Prototypes and Micro-Interactions

5 hours/week + labs
Learning Outcomes
  • Apply the principles of Interactive Prototypes and Micro-Interactions and link them to course outcomes in time-boxed sprints with rapid feedback loops.
  • Analyze Interactive Prototypes and Micro-Interactions in a guided scenario using realistic tools, constraints, and quality gates.
  • Evaluate trade-offs, risks, and decision points for Interactive Prototypes and Micro-Interactions, then record rationale for stakeholder review.
  • Document a portfolio-ready design system case study for Interactive Prototypes and Micro-Interactions with measurable success criteria and next actions.
  • Track measurable progress using rubric scores, defect/risk trends, and evidence completeness each week.
  • Run a short retrospective focused on what to retain, improve, and scale into the following week.
  • Incorporate peer or mentor feedback and revise the week deliverable to professional publication quality.
  • Publish the week output into your cumulative portfolio with concise outcome narrative and proof artifacts.
Week 9

Usability Testing and Design Iteration

5 hours/week + labs
Learning Outcomes
  • Analyze the principles of Usability Testing and Design Iteration and link them to course outcomes in time-boxed sprints with rapid feedback loops.
  • Evaluate Usability Testing and Design Iteration in a guided scenario using realistic tools, constraints, and quality gates.
  • Create trade-offs, risks, and decision points for Usability Testing and Design Iteration, then record rationale for stakeholder review.
  • Defend a portfolio-ready design system case study for Usability Testing and Design Iteration with measurable success criteria and next actions.
  • Track measurable progress using rubric scores, defect/risk trends, and evidence completeness each week.
  • Run a short retrospective focused on what to retain, improve, and scale into the following week.
  • Incorporate peer or mentor feedback and revise the week deliverable to professional publication quality.
  • Publish the week output into your cumulative portfolio with concise outcome narrative and proof artifacts.
Week 10

Handoff Specifications and Developer Collaboration

5 hours/week + labs
Learning Outcomes
  • Analyze the principles of Handoff Specifications and Developer Collaboration and link them to course outcomes in time-boxed sprints with rapid feedback loops.
  • Evaluate Handoff Specifications and Developer Collaboration in a guided scenario using realistic tools, constraints, and quality gates.
  • Create trade-offs, risks, and decision points for Handoff Specifications and Developer Collaboration, then record rationale for stakeholder review.
  • Defend a portfolio-ready design system case study for Handoff Specifications and Developer Collaboration with measurable success criteria and next actions.
  • Track measurable progress using rubric scores, defect/risk trends, and evidence completeness each week.
  • Run a short retrospective focused on what to retain, improve, and scale into the following week.
  • Incorporate peer or mentor feedback and revise the week deliverable to professional publication quality.
  • Publish the week output into your cumulative portfolio with concise outcome narrative and proof artifacts.
Week 11

Portfolio Case Study Structure and Storytelling

5 hours/week + labs
Learning Outcomes
  • Analyze the principles of Portfolio Case Study Structure and Storytelling and link them to course outcomes in time-boxed sprints with rapid feedback loops.
  • Evaluate Portfolio Case Study Structure and Storytelling in a guided scenario using realistic tools, constraints, and quality gates.
  • Create trade-offs, risks, and decision points for Portfolio Case Study Structure and Storytelling, then record rationale for stakeholder review.
  • Defend a portfolio-ready design system case study for Portfolio Case Study Structure and Storytelling with measurable success criteria and next actions.
  • Track measurable progress using rubric scores, defect/risk trends, and evidence completeness each week.
  • Run a short retrospective focused on what to retain, improve, and scale into the following week.
  • Incorporate peer or mentor feedback and revise the week deliverable to professional publication quality.
  • Publish the week output into your cumulative portfolio with concise outcome narrative and proof artifacts.
Week 12

Capstone: End-to-End Product Design Case Study

5 hours/week + labs
Learning Outcomes
  • Analyze the principles of Capstone: End-to-End Product Design Case Study and link them to course outcomes in time-boxed sprints with rapid feedback loops.
  • Evaluate Capstone: End-to-End Product Design Case Study in a guided scenario using realistic tools, constraints, and quality gates.
  • Create trade-offs, risks, and decision points for Capstone: End-to-End Product Design Case Study, then record rationale for stakeholder review.
  • Defend a portfolio-ready design system case study for Capstone: End-to-End Product Design Case Study with measurable success criteria and next actions.
  • Track measurable progress using rubric scores, defect/risk trends, and evidence completeness each week.
  • Run a short retrospective focused on what to retain, improve, and scale into the following week.
  • Incorporate peer or mentor feedback and revise the week deliverable to professional publication quality.
  • Publish the week output into your cumulative portfolio with concise outcome narrative and proof artifacts.

Capstone Projects

Project 1: Research-to-Wireframe Validation Sprint

Conduct targeted user research, synthesize findings, and deliver validated wireframes for a core product flow.

  • Interview and synthesis evidence pack
  • Annotated wireframes with rationale
  • Prioritized usability risk list

Project 2: Design System and Prototype Expansion

Build a reusable component and token system, then apply it to an interactive multi-screen prototype with realistic state coverage.

  • Component and variant library in Figma
  • Interactive prototype with key user journeys
  • Iteration log from usability feedback

Project 3: Capstone: End-to-End Product Design Case Study

Deliver a portfolio-grade product design case study from discovery through final handoff, including measurable outcomes and technical collaboration notes.

  • Complete process documentation and artifacts
  • Final high-fidelity prototype and handoff specs
  • Professional presentation and defense narrative